Monday, October 7, 2019
Office rotation Essay Example | Topics and Well Written Essays - 500 words
Office rotation - Essay Example The explorer instruments were used to check around the tissue, the scalar instruments cleaned the subgingival tissues, both posterior and anterior, and the universal instrument cleaned subgingival tissue as well. Then, the hygienist finished with a slow speed polish of all the teeth. The patient was satisfied with the process; because they found their teeth feeling smoother and fresher as compared to prior to the examination. Next, I observed the second hygienist. During this process I noticed she used a different order from what I learned from school. At first, she explored the teeth with the explorer instrument for any issues. Then, she polished all the plaque off from the teeth. At the time, I thought she was finished with the patient; after polishing these teeth. However, she went back, scaled each tooth, and polished again. Polishing first is a useful technique. This is due to the fact that a patient with a lot of plaque can necessarily benefit from the added attention to detail . This experience will be useful for me to improve my understanding of how the dental office operates. The hygienists were very helpful and explained the operations in the office. In addition, I was able to take the time to interact with the patient and assist if needed. Yet, it must be understood that each and every dental hygienist, and each and every dentistââ¬â¢s office for that matter, operates in a different and unique way. As such, I feel that I am more enthusiastic to adapt to the way I which dental offices will approach the patient and utilize new skills and new techniques. I did not have any negative experiences to add; as I was lucky to have a wonderful office to observe on this
Sunday, October 6, 2019
Personal Identity Essay Example | Topics and Well Written Essays - 2000 words
Personal Identity - Essay Example Subsequently, he pragmatically thought over the concept of knowledge and language formulation, the core of which shall be discussed hereunder. According to Locke, what we know is always properly understood as the relation between ideas (the learned concepts of experienced reality), and in the said essay, he explained at length the stance that all of our ideation is a consequence of personal identity. The outcome of this objective method is that the human mind seems to get somewhat undermined in its abilities. While describing the domains of human capabilities in terms of knowledge, ideas and the like, he endeavors to challenge certain basic and traditional norms of communication, language and interaction constructs (Noonan, 1989). Here, the issue of contention is the fact as to how Locke tackles the term of 'bodily'. Locke describes or rather differentiates the qualities of bodily identity into two divisions: primary and secondary. The primary attributes deal with those traits of an entity, which forms its existence - the integral constituents of the object. However, the secondary attributes are those, which are qualified by our perceptual reality and which may be taken in a relative term depending upon the observer. The primary/secondary quality distinction gets us a certain ways in understanding physical objects, but Locke is puzzled about what underlies or supports the basic qualities themselves. He is also puzzled about what material and immaterial bodily functions might have in common that would lead us to apply the same explanation to both. On the significant role played by nature in the behavior of man, both these opinions interject. Though nature has been a sort of subjective reality for the sake of many philosophers, yet these two have come to the same resolution. Thus it can be said that the role of nature can never be undermined. What has been naturally created in the form of man by nature (and in effect God), can never be put away from its core. Nature is as close to man as man himself, because he is a product of the former. Such contemplations gave him the impetus to coin the relative and obscure idea of physicality in general. He referred to the ever dynamic use of the word 'bodily'. Locke claims that the mind supports the bodily qualities - these may be as infinite as one can imagine. For understanding of concepts, he believed, simply information about the object was not enough. There had to be some linkages in the information that we receive in clusters. These linkages had to be the essence of understanding the concept to its fullest. This is a result of the fact that he himself cannot purport a rationale for the existence of tropes (tropes are properties that can exist independently of bodily). Hence, he could not use of a concept in lieu of 'bodily'. He seems extremely cautious about our limitations of the ideas of bodily. He has been understandably criticized for blowing this debate out of proportion, yet the importance that he appreciates within this concept is what produces the entire basis for his conviction. It troubled Locke to consider this as being something without having any properties - this in effect would be unscientific and hence impossible according to the doctrine presented by him (Parfit, 1987). He attempts to give ideas of simple modes, mixed modes, relations
Saturday, October 5, 2019
Macroeconomics Essay Example | Topics and Well Written Essays - 1000 words
Macroeconomics - Essay Example The industry generates a lot of revenues for the United States, but the amounts of jobs created by these companies are limited and specialized. According to the article innovation and economic growth are two correlated concepts. An organization that has done a good job in promoting medical innovation is the National Institute of Health. In order for more innovation to occur in the United States across different industries the federal government and the academic community have to get more involved. The federal government can finance innovative projects by providing research grants to organizations. The government can also perform their own research in-house in order to promote innovation. In 2010 the government showed that its involvement can affect the private industry directly. The US government took over GM Corporation to safeguard the company from bankruptcy in to protect a car company that is currently one of the most innovative players in the auto industry. One of the showcase p roducts developed by GM is the Chevy Volt, a care capable of giving over 230 miles per gallon. The network of private and public universities in the United States is a big contributor to innovation in this nation. Universities receive funds from both the private and public industry in order to perform research. ... Exposing students to the research environment is the best way to get more students interested in pursuing careers dedicated to research. The colleges of this nation have to develop more scientist and engineers so that there wonââ¬â¢t be a shortage of talent in the private industry. Basic research is often what economist called a ââ¬Ëpublic goodââ¬â¢ which offers economic returns for years to come (Leonhardt). An issue identified by the author of the article which is hurting the long term ability of the United States to get involved in innovative projects is the fact that our basic educational system is flawed. There are many students graduating from high school that do not have the capabilities and basic knowledge in math and science in order to perform research in innovative projects. Innovation is something that is not created out of thin air. People must provide the ideas needed to create innovative projects. The US Congress has to rethink its strategy concerning our chil drenââ¬â¢s educational system. More teachers need to be hired these teachers need better training in order to better prepare students for the realities of the working world. In high school teachers should encourage students to participate in events such as the science fair which promote innovation. The US government has to increase its educational budget to provide teachers and students access to better materials. A topic that was discussed by the author which has tremendous implication in the development of innovation is the use of clean energy. There has to be greater innovation in the green movement in order to develop alternative sources of energy that are not based on petroleum. Our society has to realize that the dependency on crude is not
Friday, October 4, 2019
Leading in Modern Organisations Essay Example | Topics and Well Written Essays - 2000 words
Leading in Modern Organisations - Essay Example al leaders, for instance, operate within the cultures of their organisations conforming to current standards, regulations, and guidelines; on the other hand, transformational leaders transform their culture by learning it and afterward restructuring it with a fresh goal and a transformation of its collective norms, beliefs, and principles. Successful organisations nowadays necessitate leadersââ¬â¢ strategic and calculated judgment, and ability to develop a culture. Strategic judgment facilitates the formation and growth of an image of an organisationââ¬â¢s prospect. The goal can materialize and progress as the leader builds a culture that is committed to strengthening that goal (Kouzes & Posner 2007). The organisational culture is the context within which the goal occurs. Consequently, the goal may establish as well the features of the organisational culture. Transformational leaders have been distinguished by independent traits referred to as transformational leadershipââ¬â ¢s 4 Is (Northouse 2010). These four elements involve (1) individualised consideration, (2) intellectual stimulation, (3) inspirational motivation, and (4) idealised influence (Northouse 2010, 176-180). Transformational leaders incorporate ingenious thinking, determination and force, perception and understanding into the necessities of other people to build the foundation for a strategy-oriented culture for their organisations. On the contrary, transactional leaders are distinguished by conditional incentive (Bass 1990). Basically, transactional leaders facilitate transactions or arrangements with their subordinates, specifying what the subordinates will gain if they perform well or commit mistakes. They operate within the current culture, orienting their judgments and behaviours based on the existing... This essay stresses that the ideas of a leader thus serve an integral function in building not just the prospect for him/herself, but also the future for the organisation. Organisational culture emerges mostly from its leadership at the same time as organisational culture can also influence the growth of its leadership. Successful organisations nowadays necessitate leadersââ¬â¢ strategic and calculated judgment, and ability to develop a culture. Strategic judgment facilitates the formation and growth of an image of an organisationââ¬â¢s prospect. This paper makes a conclusion that leading modern organisations requires much more than the ability to raise positive thoughts and feelings among followers, even though this is an integral component. Moreover, it is much more than guiding the organisation, even though this, as well, is important. While the practices or outcomes demanded of organisations become more flexible and less predetermined, leadership turns out to be more and more complicated because another point of reference or approach is needed. Leaders of modern organisations should be focused on forming and steering dynamic mechanisms of measures, judgments, and actions. The training of leaders who have the required abilities may be a challenging mission, but still achievable. What seems to be needed is acknowledgment of leadershipââ¬â¢s organisational function and structure of training and development programmes purposely adjusted to that function.
Thursday, October 3, 2019
Hand book customer service Essay Example for Free
Hand book customer service Essay Policies: policies (structure, use, focus, customer requirements/expectations, product and service knowledge, consultation, confidentiality, customer perceptions and satisfaction, monitor customer service and satisfaction, influences affecting implementation, effective communication) Quality of service: methods of assessment; customer expectations; standardised procedures; codes of practice; staff levels (staffing levels, staff competency, flexibility, reliability and responsiveness) Evaluation: purpose; sources of feedback; accuracy; relevance; reliability; validity; methods of data collection; improvements; staff training and development Hospitality industry: industries within the hospitality industry eg hotels, restaurants, pubs, bars and nightclubs, contract food service providers, hospitality services, membership clubs, events 2. Understand the purpose of promoting a customer-focused culture Communication: types eg verbal, non-verbal body language, written; types of response; use; effect Customer: central role; customer service culture; identifying and analysing customer requirements and expectations; influences of service provision on customer perceptions Benefits of improved service: customer satisfaction, repeat business, improved reputation, increased profità 3. Be able to investigate customer requirements and expectations Requirements: sources of information eg customers, staff, management, customer records, past information Module Handbook C. Ugoji Sept, 2013 Page 2 Unit Handbook Unit 4: The Customer Service Primary research: primary research eg sampling, qualitative, quantitative; interview eg individual, group, survey, observation; contact methods eg mail, telephone, personal Secondary research: internal eg sales records, yield data, financial information, client databases; external eg government publications, trade journals, periodicals, professional associations, national organisations, commercial data Satisfaction levels: planning; strategy; assessment of options using researched information; role of the business and services manager; staffing levels; motivating staff; improvements 4. Be able to provide customer service within business and services contexts to meet required standardsà Types of customers: different age groups eg the elderly, children; different cultural backgrounds; special needs eg physically disabled; satisfied; dissatisfied; under influence eg drugs, alcohol, medication Customer needs: customer needs eg products and services, urgent, non-urgent, special requirements, quality of service, value for money, cultural, social; trends eg fashion, ergonomic, equipment, training, products and services, consumer protection legislation Customer service: consultation; advice; personal selling; complaints procedure; reception skills; confidentiality Learning Outcomes: To achieve this unit leaner must: 1. Understand customer service policies within business and services contexts 2. Understand the purpose of promoting a customer-focused culture 3. Be able to investigate customer requirements and expectations 4. Be able to provide customer service within business and services contexts to meet required standards. Teaching strategies used: Following are the different teaching and learning strategies, a description of how they work, where they have been applied, results, and where to find more information from individuals, books, web sites, and other resources. Lecture Notes The most basic way of supporting teaching in this module ââ¬â a place for students to access lecture notes. The main advantages are reduction in the amount of college Module Handbook C. Ugoji Sept, 2013 Page 3 Unit Handbook Unit 4: The Customer Service photocopying and students can access notes prior to lecture and prepare themselves. Presenting Lectures Displaying these lecture notes with the addition of projectors using power point presentation slides to visualize the information to the students. An increasing variety of ways are utilizing to reach students of all different learning styles, to help the students to understand complicated concepts and remember them better by using master graphic tools both on whiteboard and on computers. Interactive Tutorials A set of questions have been designed for each session in assessing student learning of subject matter using both paper based and computer based assessment techniques. The web and web authoringà Students are directed to use the advanced search engine to navigate the correct and legitimate information for their assignment. Different search engines compile information using different criteria and have access to different databases. Applying technology to develop students higher order skills and creativity to manage student learning activities in a technology-enhanced environment. Group Discussions The students will be give topics and some cases with the use of case study that relates to the topic covered in each session. There will also be a follow up on the discussion using group presentation and class assessment as the case may be. Summary of lecture For every session, there will be overall summary at the end teaching session. Attempting the passing criterion in class The student must attempt one or more learning outcome question covered in each session and the evidence will be documented
Visual Style And Elements Of Gameplay Video Games Essay
Visual Style And Elements Of Gameplay Video Games Essay The first level starts with the character Gandalf helping at the Battle of the Hornburg. You are shown by a tutorial how to fight by using the controller, and also told where to go to. Completing this level splits the next one into three separate missions with different characters. One path is as Gandalf the wizard. One path is as a king with Aragorn, Legolas and Gimli. One path is hobbits with Frodo and Sam. The theme contains villainous creatures for example orcs, uruk hai, cave trolls, Gollum, Witch-King of Angmar, Mà »makil and Wargs. These are all are NPC (Non Playable Characters). Also when playing single player there will be good people with you, for example, if you are playing as Aragorn the NPCs will be Legolas and Gimli and other good soldiers. It shows lots of different of atmosphere themes, for example, rock, smoke, fire, walls, trees and buildings. Characters A wizard style character is a powerful character. He would use swords, spells and his white staff. He would attack the enemy from both long and short range. He wears white hat and white cloak. This example is Gandalf. A human style character would be strong and quick. He would use swords, and he would be better at sword skills than other characters in the game. He also knows how to use bow and arrows and is good at archery but not as good as Legolas. He would be able to attack the enemy from both long and short range. He wears black clothes and a green cloak, but when the game is nearly finished he wears a red and blue cloak. This example is Aragon. An elf style character would be quick and strong. He would be able to use bow and arrows are be extremely good at targeting and fast. He also uses two swords and is a good fighter but not as good as Aragorn. He would attack the enemy from both long and short range. He wears clad green and brown and good green cloak. This example is Legolas. A dwarf style character would be a strong and slow character. He would use a battle axe with good strength. He has throwing axes, but is not as good as Legolas. He would attack the enemy from both long and short range. He wears dark red and brown clothes and helmet. This example is Gimli. A hobbits style characters would be a weaker than the other characters. All hobbits can use swords and throwing sticks. One of hobbits is called Frodo, and he uses a special blue sword, and when the enemy gets closer the blue will glow. All hobbits would attack the enemy from both long and short range. One of the hobbits wears a green cloak, one wears a grey cloak, one wears a light brown cloak and one wears a dark red cloak. These examples are Sam, Merry and Pippin. Genre The genre is adventure and action. It is third person which is easy to use and means you can see everything thats going on. Feedback The player and the enemy NPC (Non Playable Characters) both show a HUD to show their lives. Both fighters will get effects on their life, for example, Gandalf using a sword to hit the enemy body and the effect is life will decrease a little, but if Gandalf uses a sword to hit the enemy head the effect is life will quickly reduce. That will show us the enemys weakness areas and will also make the enemy fight slow and weaker. There are lots of weapons, for example, you have to kill a big enemy and use strong weapons to kill it. If you use weak weapons to kill it will take longer or you die. Rewards The player can get rewards by killing the enemy and gaining experience points, to up to the level of the character. This will unlock better weapons, for example, buying a fire sword and using it. GTA: San Andreas (Third Person Sandbox) Game-world and Setting This uses states based on California and Nevada. They also use three fictional cities; Los Santos based on Los Angeles, San Fieroo based on San Francisco and Las Venturas based on Las Vegas. They use the name of deserts; Nevada and Arizona. They also have the half mile tall Mount Chiliad, which the character can climb. There is another mountain, Mount Diablo and different peaks and skyscrapers. Character can visit 12 country towns and villages placed in three counties, Red County, Flint County and Bone County. It has lots of NPC (Non Playable Characters) for example lots of people walking on the street and driving cars. It also has a day and night time cycle. Characters There is only one character that can do walking, running, sprinting, swimming, climbing and jumping. He can also use weapons and different kinds of hand to hand combat. The character can drive different type of vehicles for example boats, airplanes, helicopters, motorcycles, bikes, buses, trains, tanks and automobiles. The character can leave vehicles and steal other better vehicles. This character lives in a living, breathing city. This character can wear any clothes; he just has to go to a shop to buy clothes. Also he can go to his safe house to change clothes and it has special uniforms, these are for missions. Genre The genre is sandbox, which means you can do whatever you want to do. It is third person look at that person where to go to and wide range. Feedback The player has a HUD to see their life and the enemy NPC (Non Playable Characters) has same but the player must target the person to show it. Targeting lets the player kill the NPC. The player can just use explosives to bomb everything. For example, Carl can fly a jetpack and use an AK 47 to shoot the lower ground to kill all the bad gang members. To protect player life the bad gang have the weakness of not being able to fly. It will show violent blood. Rewards The player can get rewards by killing the enemy which will leave weapons and money. The player must complete the missions and will gain the reward, for example, a gun will be stored at the safe house and player can collect it anytime they want. Also they could get good cars. The player can kill people, policemen and gangs on the street; they will then show weapons and money. WWE: Smackdown Vs Raw 2009 (Sports) Game-world and Setting The theme will show the boxed ring. It will show the targets HUD. You fight peoples to injure them in different ways. There will be fans on the crowd seats. All the characters can be NPCs (Non Playable Characters) also you can play on multiplayer to fight friends on the game. Characters There are lots of characters that the player can be. One style of character would be strong and big. This character would use signature moves like; running DDT, big boot, sidewalk slam, dragon sleeper and old school (arm twist ropewalk chop). The finishing moves are chokeslam, Hell Gate and tombstone. He wears black trouser and a black v on his top. A good example is the character The Undertaker. Also there is more characters who are big and strong for example Batista. Another style of character would be high flyer. This character would have signature moves like baseball slide, arm drag, bulldog and bronco buster. The finishing moves are 619, frog splash and west coast pop (springboard hurricanrana pin). An example of this style would be Ray Mysterio. He wears shiny trouser and mask. Also there are more high flyer characters, for example, Jeff Hardy. Another style of character would be diva. This character would have signature moves like bodyscissors, camel clutch, bow and arrow stretch and kranium buster (flipping neckbreaker). The finishing moves are last call, California dream (muta lock) and snapmare driver. Melina Perez is a good example of this character. Also there are more diva characters for example Layla. Another style of character would be legend. This character would have signature moves like back body drop, cobra clutch, spinebuster and Texas piledriver. The finishing moves are Stone Cold Stunner ((Sitout three-quarter facelock jawbreaker, usually proceeded by aà kickà to the opponents midsection), Stun Gunà (Flapjackà dropped into aà hangman) and Million Dollar Dreamà (Cobra clutch). This character starts locked; the game has to be played on Season Mode to unlock. Stone Cold Steve Austin is a good example of this character; also there are more character legends, for example, Hulk Hogan. Genre The genre is sports. It is third person, easy to use and you can see what everything going on. Feedback The player and the COM (Computer player) NPC (Non Playable Characters) they both will show the HUD to see their body life. For example the Undertaker hits Kanes head and the HUD will flash the colour light yellow, which confirms that Kanes head is a bit injured. Keep hitting him more to do more damage. Different ways of causing damage are grapple and Signature moves; big boots, corner clothesline and dragon sleeper. Then the HUD will flash orange to confirm that Kanes condition is half way and he is injured. After that keep hitting him and the HUD will flash the red, to confirm that Kanes condition is really badly injured. Finally the Undertaker can pin him or do finishing moves then pin him. Kanes body will be slow and weak. Rewards The player can get rewards by winning a game and gaining strength to use on Season Mode. The player must complete the missions, and will gain the reward or break a record. For example, the player has to do three finishing moves and will get money, which the player can use to buy better moves. Borderlands (Action FPS) Game-world and Setting The planet is calling Pandora. There is few wildlife and lots of bandits. Lots of rich people left the planet. The planet has lots of barren wasteland. There are many colonization ships to set up life and mining on the planet. Somebody found the ancient history of the planet, they used the aliens vault to make more powerful weapons. This vault has been lost and people are now looking for it. Characters There are four playable characters; Brick, Moricadi, Solider Roland and Lilith. They all have different type of weapons and the strengths. The Brick character is a Berserker and a tank style character. This character has very strong melee combat. Most of the time, this character uses explosives and rocket launchers as weapons. This character has a special ability of berserker rage mode. He use his huge hand to beat his enemies to death and he is in a crazy rage. The Moricadi character would be a Hunter style. This character is very strong at melee combat. He would use sniper rifles and revolvers. This character has the special ability of getting help from his pet Bloodwing, who uses its long range to attack his enemies. Also this character can scavenge for loot. Roland is a soldier style character. He was a member of Atlas Corporations private Crimson Lance army. This game is best used with a Soldier. This character is very strong using melee combat. He uses shotguns and assault rifles. This character has a special ability of using a automatic gun turret and can upgrade the range of this. The Lilith style character is one of the six known Sirens in the galaxy. This character has superhuman powers but cannot cope using them. This character is very strong in melee combat. She uses elemental tech weapons and guns. This character has a special ability of using phasewalk to run faster around the planet and make her invisible. Genre The genre is action. It is FPS (First Person Shooter) first person means when you can see your own feet, that is first person. Feedback The player can fight the enemy and both will show a HUD of their life. Also the player will level up to get better skills, for example, make one of the special abilities stronger. The player can target the enemy Skag to shoot it and it will show the hit points that are taken off the Skags life. Rewards The player can get rewards by kills the enemy and it will drop weapons and money. Crash Bash (Third Person Platform) Game-world and Setting The character must complete all 28 levels to win. The character player has challenges on each level to beat the other players. The aim is to win the trophies, crystals and gems. There are five Warp Rooms that are locked and the player can to unlock to gain the prize and it will open up new challenges. Characters The two good style characters are Crash and Coco from Crash Bash they are strong, quick and have spinning abilities. One boy has an orange body and blue trouser. The other one has big blonde hair and purple clothes. Some characters are the same in ability, but one is good and one is evil. The good character is Tiny, and the bad one is Koala King. They are both powerful, muscular, slow and have a kicking ability. Tiny has an orange body with a muscular shape, and green pants, Koala King has a gray body, with a muscular shape, and a red vest and yellow trousers. Another good/bad set of characters are Dingdoile and Rilla Roo. They are both strong, slow with a fat look and spinning abilities. Again, they both have the same movement and moves, the only difference are how they look. Dingdoile is a combination of Dingo and Crocodile, with a brown body and brown trousers. Rilla Roo is a combination of Gorilla and Kangaroo with a brown body and red and white striped trousers. Another set of good/bad characters with the same abilites are Neo Cortex and Nitrus Brio. They are both srong, quick and have a shooting ability. Neo Cortex has a large brain, with the letter N on his forehead, and wears a lab coat and has a black gun. Nitrus Brio has a long head with nuts and bolts, wears a white lab coat, and has a purple gun. These playable characters all have the same abilities of being able to walk, jump, spinning or kick or shoot and throw boxes. Genre The genre is adventure, action and platform. It is Third person look at that person where to go to and wide range. Feedback The player and the enemy NPC (Non Playable Characters) both will show the HUD to see their life and points. For example Crash picks up the box and throws it to Rilla Roo. The effect is Rilla Roo will be hurt, fall and his life will decrease. There is another example, Crash has to get on a pogo jumper to jump on all the boxes and gain points not life. Crash has rocket to shoot the Rilla Roo which will try to bomb him and slow him down. Rewards The player can get rewards by attacking an enemy to get; a good rocket to shoot the other player, a pogo jumper that moves faster to get all the boxes so other player cannot get them, and slow them down, meaning you can quickly get more points.
Wednesday, October 2, 2019
greek and roman art history Essay -- essays research papers
Greek Empire (600 B.C 1 A.D) Doric Order- entasis- swelling of the columns -always used for largest temples -alternating triglyphs and metopes Ionic Order ââ¬â scrolls -shafts are thinner - no triglyphs in frieze Corinthian Order ââ¬âlarge temples -no triglyphs, just metopes. Archaic Period ââ¬â 600-500 B.C -à à à à à stiff and rigid pose -à à à à à focused on anatomy -à à à à à archaic smile -à à à à à Kouros, Kore ââ¬â male and female archaic sculptures. Classical Period -à à à à à depict distinct motion (Apollo belvedere) 350 B.C roman copy -à à à à à idealism, focusing on strength of Greece as a whole. Venus Dââ¬â¢ Milo ââ¬â Roman Goddess of love 100 B.C Located in the Louvre Athena Nike (Victory) 100 B.C Depicted w/ wings Not marble Standing in front of ship going into battle Also at the Louvre Hellenistic Period -à à à à à Figure 3.5 Dying Gaul Roman copy 220 B.C -à à à à à Greeks respected the enemy, showed them dying in dignity. -à à à à à Figure 3.17 Vatican, Laocoon (priest of Troy). Early first century, marble. -à à à à à Priest of Troy being punished by the Gods for warning against accepting horse from the Greeks. Sea serpents attacked him and his sons. Beautiful anatomy. Bronze Bronzes are made by making two molds (one larger than the other), pouring melted bronze in...
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